VR Education announces launch of ENGAGE Mobile

VR Education announces launch of ENGAGE Mobile
The launch of ENGAGE Mobile will enable the Group to meet this new demand, and furthermore, significantly increases the number of potential users given the widespread global usage of mobile phones and tablet computers.

LONDON: VR Education, a leading virtual reality (VR) technology company focused on the education and enterprise training space, announced the launch of ENGAGE Mobile, an android phone and tablet supported version of the Group’s proprietary VR communications, events and training platform.

As notified on 16 June 2020 in the Group’s final results announcement, the ENGAGE user base grew significantly in the latter part of 2019 due to increased access to affordable standalone devices.  As a result, the ENGAGE platform is currently being used by educators and enterprise clients across the globe to host classes, meetings and events, including the 2020 HTC Vive Ecosystem Conference in March 2020. Following the success of that event, the Group has received numerous requests for virtual events from a wide range of corporations and event groups.

The launch of ENGAGE Mobile will enable the Group to meet this new demand, and furthermore, significantly increases the number of potential users given the widespread global usage of mobile phones and tablet computers.

Unlike video-based platforms, the spatial nature of the ENGAGE experience means that users can interact directly with each other, allowing users to have hallway conversations at virtual events or hold large meetings more naturally than what is currently provided via existing video platforms.

ENGAGE Mobile supports all flagship Android devices with iOS and iPhone versions becoming available later this year.  ENGAGE Mobile is cross platform supported with all VR devices allowing users to connect regardless of the device they own.

Commenting on the launch of ENGAGE Mobile, David Whelan, CEO of VR Education, said: “I am delighted to announce that ENGAGE is now available on mobile phones and tablets, opening up a completely new market to us in this difficult time.  Our ENGAGE platform has been a trail blazer for some time now in the Extended Reality (XR) space, however our market was limited to VR devices.  Now we have a tool that provides a completely different way of communicating in a world that has been forced online because of COVID-19.

“ENGAGE offers services that simply cannot take place on video-based platforms and we are seeing many events being held inside ENGAGE as event organisers seek alternatives to static video presentations and educators and corporations are also using the platform to provide classes and meeting rooms.  The Company is excited to enter this new mobile market as we scale usage of the platform for the remainder of 2020 and beyond.”

Add a Comment

Your email address will not be published. Required fields are marked *