Revenue fell to £72.4 million from £80.6 million a year earlier, impacted by the timing of license deals and fewer new title launches

LONDON: Everplay Group plc reported a resilient first-half performance for the six months ended June 30, 2025, with adjusted EBITDA margins rising despite a 10% dip in revenue, as the indie game developer and publisher leaned into cost discipline and a favorable sales mix.
Revenue fell to £72.4 million from £80.6 million a year earlier, impacted by the timing of license deals and fewer new title launches. However, gross profit rose 2% to £33.7 million, lifting margins to 46.5% from 40.8%. Adjusted EBITDA came in at £19.2 million, broadly flat year-on-year, while profit before tax jumped 16% to £14.3 million.
The Group, which rebranded from Team17 earlier this year, saw strong momentum in new release revenues, up 40% despite launching fewer titles. Everplay also completed three IP and back catalogue acquisitions during the period, with six more secured post-period end.
Team17’s Hell Let Loose franchise continued to outperform, with a new installment, Hell Let Loose Vietnam, slated for 2026. Astragon expanded platform reach for key simulation titles, while StoryToys’ LEGO® Bluey™ app topped iPad charts in over 100 countries.
Everplay declared an interim dividend of 1p per share, payable Oct. 10. The Board expects full-year adjusted EBITDA to slightly exceed market expectations, supported by a robust H2 release slate including Date Everything!, Firefighting Simulator: Ignite, and Sworn.
Interim Executive Chair Frank Sagnier credited improved internal processes and strategic acquisitions for the Group’s performance, noting the business remains “laser-focused” on long-term growth.